You are a candy thief! You sneak into Candy Witch’s house and steal candies! Use the keyboard to move inside the witch’s house, and look out for those traps:

Cursed Candy Arrow: They are made of hard candy, with evil curses. The Candy Witch got her inspiration from the spindle in The Sleeping Beauty. Anyone who touches the cursed candy arrow will sleep, forever. 

Graham Cracker Trap: Graham Cracker Traps look very like the gingerbread-house floor. Many candy thieves have fallen into those traps and died. 

Sticky Bubble-Gum: Very sticky bubble-gums. They slow you down after you step onto them.

Hard Waffle Block: The biggest failure of the Candy Witch. They aren’t cursed nor poisoned, just a little bit heavy. They are good shields, protecting you from the cursed candy arrow.

StatusReleased
PlatformsHTML5, Windows
AuthorAnKK
Made withUnity

Download

Download
CandyThief_An_Win.zip 25 MB

Development log

Comments

Log in with itch.io to leave a comment.

WOW! I love the cursed arrows! They are so sharp and so fast. However, I wish the theif can move much faster since I don't have time to escape from the arrows. Also the traps are kind of too vague, maybe you can make it more visible by adding some cartoon onto it.

Love your graphics and the sound makes it such a happy fun game! A couple of points—I find the player moving a little slow, and the candy arrow flying horizontally came so fast that I got sandwiched between the wall and the waffle. It left me stuck and I can't seem to restart the game. Maybe have the player lose life and start over automatically or allow the player to move out from the stuck position?

Great job !!

omg i love how the flying weapon suddenly came out and killed me! 😂 i didn't read the setting before the first time i play so i didn't really know there will be traps. and i love how you gave characters to those candies, sometimes i also think about the personality of our food. the sticky bubble gum is extremely interesting cause it really reminds me of how the bubble gum gets stuck on my teeth, just like it's stuck with the player! and i have to say you got really great drawing skills. i really enjoyed your game! 

You did a great job on the setting page so the player can clearly know what's the function of each object in the game. I really like the cursed candy arrow, I'm curious about how is the arrow triggered in the code. The only thing is that I don't feel the character's walking speed is slowed down when the player steps on the sticky gum. Overall this game is quite interesting and I'm impressed by your detailed documentation for this project.

this remind me of the game I WANNA that kills the player without noticing! very interesting function. One problem I have here is the movement is very slow that I cannot avoid these traps even though I know what is gonna happen next. Also one more suggestion you may add a restart button after player dead and back to the level 1 instead of the home page that will be more convenient for play. Very interesting functional game! like it

The hidden weapon you add into the game makes it so challenging and interesting to play! I can see you put a lot of thinking behind the level design. The slow walking speed also makes the game even more challenging. The sound effect is also great, they are effective and not overwhelming. I'm looking forward to see more levels in this game. 

An, you did a good job! I enjoyed playing the game. It is very helpful that you includes very specific explanation and setting. You creates many game elements and traps in you game that make it very fun to play. But I wish that the characters could walk a little bit faster lol. I am looking forward to see more levels in the future!

Wow, I enjoyed your candy thief so much! Is it a Hansel and Gretel reference? I like that you made a thief movement a little slower so you can feel you are actually sneaking inside the house. I really like how you created the traps. I didn’t read the instructions first and was surprised they were killing you haha. About the future development, even if you are running out of ideas you can add more traps and unexpected obstacles, maybe more candies and also the Candy Witch? Would love to see how this character will look like. I also think it’s great you have the instruction in the game.

I really enjoyed how every object/prop has a purpose in this game, beyond just decorating the environment. I especially liked how the user need to use the hard waffle block to trigger the arrows - that gave me quite a bit satisfaction when I discovered that. A few things I noticed: Somehow the sticky bubble gum wasn't really slowing me down - what if they can move around and block the girl? It was also very easy to avoid all the traps. I think if you place the traps closer to the candies or more in the girl's path, the whole game could be even more treacherous and exciting. I don't mind the lack of music and find the sound effects enough for the whole experience!

I really like how you include a description of the trap because it helped remember what to avoid next time. The surprise of the cursed candy arrows also makes it more motivating to win the next round :). One tiny thing I wish was that the candy thief could move slightly faster than it is now. Otherwise your graphics and music are great!